C# SUDOKU GAME. I'm looking for a Diagram that represents a class.
Implement 3 classes that will be used in the Sudoku game.
As a starting point, I should have a class for each cell
The class for the board represents each section, row, column.
Consider having an event that gets fired when you place a value to verify that it actually completes
The Sudoku and adheres to the rules.
Think about possible design patterns you can use.
Represent the board with “blocks”: each cell will be assigned with the three blocks containing it – column, row, square. The validation function here will be implemented differently according to the block class (col/row/square) using polymorphism and when you insert the number is activated 3 times on each block belonging to the cell.